What To Expect From Metro Exodus


The Metro Series is back. Join our hero Artyom as he leaves the tunnels of Moscow and ventures into the wider, uncharted world of post-apocalyptic Russia. Whether you’re a seasoned Ranger of the Metro or a first-time tunnel dweller, Metro Exodus will introduce players to the treacherous lands above – and we wanted to give you an inside look at what you can expect ahead of the game’s launch on February 22, 2019.

The Metro games are based on a series of best-selling novels by Russian author Dmitry Glukhovsky. There are three official novels (Metro 2033, 2034, and 2035) and a slew of spin-off stories too numerous to even list off here. Glukhovsky has always been involved in the writing of all three games, but the novels and the games diverge heavily after 2033. It's like A Song of Ice and Fire: don't worry, the source material isn't spoiling as much as you think.

The Metro series takes place in the subway tunnels of Moscow, Russia, in the aftermath of a global nuclear holocaust. You play as Artyom, a young survivor living in one of Moscow's subway stations, who constantly has to battle his way through the dark, danger-filled tunnels of the Metro from one stop to the next..all the while scavenging resources, avoiding radiation, and mowing down endless hordes of mutated creatures and the hostile military factions, which have all blossomed into little city states all their own.
Metro Exodus sees Artyom finally abandoning the underworld of Moscow, and taking to the rails on a train dubbed The Aurora on a year-long, eastward journey in search of a better life. Free from the darkness of the subway tunnels, Metro Exodus presents a larger world filled with danger and discovery for you to uncover.
The first two Metro titles were originally developed for PC and last gen consoles. In 2015, Deep Silver and 4A remastered both games in's Metro: Redux amplifying the graphics of the originals for the current-gen. This set the stage for Metro Exodus, a new adventure built from the ground up for the current generation. Developers 4A Studios will likely be taking advantage of the power of current-gen consoles for Metro Exodus.

Another area where 4A is taking things to the next level is in expanding the Metro series from its usual setting of linear tunnels and disaster areas into the wider world, with direct story missions that provide players the freedom to wander off for deep exploration. We don't have a full concept of just how much of the Moscow starting point players will get to explore, but we can tell you that the above-ground train tracks you see in the gameplay footage definitely promises a trek via the Trans-Siberian railroad, which stretches from Moscow all the way into North Korea. That's a hell of a lot of countryside a man and his Ranger buddies might cover in a year.

Although Artyom's travels will take him far away from the irradiated underground of Moscow, make no mistake: the world at large is still pretty much poison. As such, you're still going to have to stay chummy with your old pal, the gas mask. Sure, a mask will still give you a supply of purified air to breathe, but that amount is limited and there's nothing more stressful than hearing Artyom's breathing getting more hoarse and shallow, especially when the entrance to the next Metro station is still an Olympian’s sprint away. Good luck.

Artyom's arsenal, on the other hand, is undergoing a bit of an overhaul. Previously, if you wanted to buy new guns or mod the ones you have, you had to go to the gunsmith at one of the Metro stations, fix up the guns at a workbench, and pay the gunsmith in bullets. That sounds like a euphemism for armed robbery gone wrong, but, no, literally, you pay for things with bullets in the world of Metro’s previous two games.

That'll change in Metro Exodus. Gone is the “bullets as currency” system. In its place is Artyom’s trusty backpack, which will allow him to swap weapon mods and craft upgrades on the fly. That'll come in handy for those moments where you absolutely, positively have to snipe something from half a town away on short notice.

You'll need every single one of those weapons, too, considering what's waiting Artyom in the irradiated outside world. Aside from just plain old human soldiers, armed to the teeth, you'll have to deal with all manner of mutated predators, including new enemies called Humanimals: heavily mutated humans that act more like shaved, rabid apes than anything resembling a person. And they travel in packs, too. It’s easier said than done, but just keep your finger on that trigger and try not to get ambushed.

While Artyom and his Rangers have done pretty well for themselves surviving in the Metro, not everybody was lucky enough to make it under the big city and some had no choice but to adapt to the apocalypse in a different way. Lurking in the woods of Kazakhstan are the Children of the Forest, a scout troop who got stuck out in the wilderness when the bombs started dropping. They just make summer camp a bit more permanent. Shunning all technology and wearing the skulls of mutants they've killed, Artyom will have to deal with this stealthy little tribe on his journey, but players won't necessarily have to solve all of their problems with bullets....

While Artyom might have a bit of leeway in dealing with the Children of the Forest, he might not be so lucky when it comes to other cults he'll be facing out in the wilderness. The Church of the Water Czar, a group of fanatics led by the hyperzealous Silantius, is bad enough. However, they're nothing compared to what the church actually worships. Their God is an awesome God, and by awesome, we mean it's a gigantic aquatic creature called the Tsar Fish that lives in the Volga River whose hobbies include swallowing boats and the men in them whole.

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